Fresh Futures: Community Garden Task Manager

Mobile-first platform that helps communities grow food & resilience

ROLE

Lead UX Designer

Project Type

Non-Profit, Community App

YEAR

7 weeks; 2025

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People in food deserts want to grow food but don’t know where to start. We set out to design a tool that made it doable.

Quick Summary

My Role

Lead UX Designer — research, testing, and high-fidelity design

What We Learned

Users were motivated, but unsure where to begin. Land, tools, and team logistics felt like blockers.

What We Made

We designed a mobile-first platform with step-by-step onboarding, simple gardener profiles, and a visual-first homepage. The biggest transformation came in onboarding; what started as a dense, confusing entry point became a clear, guided walkthrough. Users went from uncertain to confident.

What Changed

  • 100% task completion

  • 45% faster onboarding

  • 29% fewer clicks to start a garden

  • Users reported more clarity, confidence, and excitement

Project Overview

What it is: Fresh Futures is a mobile-first tool that helps people in underserved communities start or join local gardens. Think: step-by-step guidance, garden profiles, and clear coordination tools.

The Problem

People in food deserts want to grow food, but face barriers like land access, lack of tools, and no clear starting point.

My Role

Lead UX Designer: led research, synthesis, user flows, and high-fidelity design

The Team

3 UX Designers, 5 Developers (cross-time zone)

Project Type

7-week design sprint in partnership with HackBAC, a Social Impact Org tackling food insecurity

Tools & Methods

Figma, Notion, Zoom, Interviews, Affinity Mapping, Prototyping

Why it Mattered to Me

I care deeply about equity and access. I poured that into the design, making sure it felt approachable, empowering, and easy to navigate.

“The future of feeding communities relies on collaboration with hyper-local food systems.”

— Urban farmer, Oakland

“The future of feeding communities relies on collaboration with hyper-local food systems.”

— Urban farmer, Oakland

“We shouldn’t all feel like we’re starting from scratch or alone.”

— Community gardener, Washington DC

Research & Discovery

How we built empathy and gathered insight

Participants: 9 users (ages 20–60) across Oakland, NYC, DC, Minneapolis & the Southwest
→ Mix of organizers, volunteers, and aspiring gardeners

Methods: 1:1 Interviews, Desk Research, Affinity Mapping

Goals:

  • Understand what motivates or blocks people from gardening

  • Learn what tools and support they need

  • Assess comfort with technology

  • Explore real-world tactics already in use by local organizers

Key Insights:

  • People were motivated, but stuck at step one

  • Many craved emotional support, not just tools

  • Tech needed to be simple, visual, and confidence-boosting

  • The desire to garden was about connection as much as food

Define

Core Insight

As identified in the Discover phase, people weren’t lacking motivation; they needed small, confident steps to get started.

Main Problem

Starting a garden felt overwhelming due to unclear logistics, limited resources, and lack of support.

HMW (How Might We)

How might we make starting or joining a garden feel possible, even for low-tech users with limited resources?

Design Opportunity

Build a low-barrier tool that offers visual clarity, emotional encouragement, and step-by-step guidance.

Development: Ideation & Iteration

Development: Ideation & Iteration

Ideation Highlights: We explored donation tools, garden registries, and co-op models, but testing showed users just really help getting started. We prioritized:

  • A guided onboarding flow

  • Simple garden profiles

  • A homepage that explains the platform fast

My Approach: I sketched and brainstormed around top user needs: land access, low-tech support, and emotional overwhelm. Our team prioritized features that felt intuitive and confidence-building

Key Concepts Explored:

  • Guided onboarding survey to reduce overwhelm

  • Gardener profiles to organize tasks and space info

  • A homepage that clearly explains the tool

  • Mentorship and volunteer matching (deferred for future)

  • Garden registry and donation features (cut for MVP)

Key Constraints & Pivots

  • Timeline: 7 weeks — focused on MVP over wishlist features

  • Scope Shift: Paused co-op and donation tools; prioritized garden-startup flow

  • Trust First: Moved login later in flow based on user hesitation

  • Homepage Clarity: Overhauled after testing revealed confusion

  • Long-Term Thinking: Designed for both quick use and future scalability

  • Aligned Early: Stakeholder priorities helped keep scope lean

Check out my early sketches, wireframes, and final survey screens.
  • Inital Prompt

    Partner team suggested a basic “Fill out this survey” screen.

    I saw an opportunity to turn it into a more guided, user-friendly experience.

  • Sketching it Out

    Sketched a step-by-step flow to make onboarding feel approachable, clear, and action-driven.

  • Low-Mid Fidelity Wireframe

    Mapped a mobile-first flow with visual cues, progress indicators, and plain language to reduce overwhelm.

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  • Final Design

    Hi-fi survey screen that kicks off an 8-step onboarding journey—tailored, friendly, and built for low-tech comfort.

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Ideas explored, but ultimately let go…

Donation-first Homepage

Action was more valuable to users than fundraising

Required Log-In Upfront

Users wanted to understand the platform before signing in

Testing & Validation

From Ideas to Tested Solutions

Method

  • 7 moderated usability tests (Zoom + in person)

  • Feedback from HackBAC stakeholders, developers, and mentors

Participants

  • Real users across regions

  • Varying tech comfort levels

Tasks Tested

  • Find a community garden

  • Start a garden using onboarding

  • Interact with BeetBot (AI gardening assistant)

Key Outcomes

  • 100% task success — All users completed core flows independently

  • Onboarding flow was 45% faster after revisions

  • Homepage clarity improved — 7/7 users understood purpose after updates

  • Users reported increased confidence, clarity, and excitement

Top Fixes Based on Feedback

  • Clarified homepage CTA and layout

  • Added confirmations + visual cues in onboarding

  • Reframed survey language to reduce confusion

  • Delayed login to build trust before account creation

Iteration Highlight:

Original Homepage

Early testers struggled to understand what the tool was.

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Final Homepage

Simplified copy, adjusted layout.

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Next Iteration

Emphasized action-based CTAs.

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Final Design

Final Product Summary: Final MVP included onboarding, garden setup, and BeetBot AI—tested by 7 users with 100% task success.

Main Features and How they Help Users

  1. Start-a-Garden Flow
    A step-by-step onboarding survey that helps users take action—even if they’re new to gardening or organizing. This reduces overwhelm and builds momentum.

  2. Gardener Profiles
    A simple template where users can track their garden’s name, tasks, space type, and support needs. This helps with organization and lays the groundwork for future team coordination and volunteer features.

  3. Visual-First Homepage
    Uses large buttons, minimal text, and clear structure so users can understand the tool quickly—even with limited literacy or tech familiarity.

Business Value

The MVP created a launch-ready prototype that aligns with the org’s mission to support food justice and local empowerment. It also lays the groundwork for:

  • Donation + volunteer features

  • Community partnership tools

  • Grant funding or pilot rollout

Metrics

  • 100% task completion: All 7 users successfully completed the 3 core tasks without assistance

  • Task Time Improved (See Graph Below)

  • Fewer Clicks to Complete

    • Find a Garden: 1.5 → 1.3 clicks (↓13%)

    • Start a Garden: 3.25 → 2.3 clicks (↓29%)

Iterations Based on Feedback

  • Simplified onboarding flow (reduced steps post-signup)

  • Clarified homepage CTAs and garden search entry

  • Planned animation/cue for BeetBot to signal interactivity

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Accessibility Practices

Designed with WCAG Principles in mind– high contrast, clear visual hierarchy, large tap targets

Color & Layout:

  • Soft neutral backgrounds with bold CTAs

  • Clear visual hierarchy supports scanability and reduces visual overwhelm

Typography:

  • Friendly, legible fonts

  • Clear contrast between headings and body text for easy reading

Mobile-First:

  • All designs optimized for small screens

  • Single-column layouts, large tap targets, and minimal scrolling

Reflection & Next Steps

"Working with the Design Team was so incredible.  We were really blown away by the attention to detail in both the practicality and visual aspects of the design process.  We’re just really grateful to have had the opportunity."

— HackBAC Stakeholder

What I'm Proud Of

  • Created a tool rooted in real user needs and constraints

  • Fostered strong collaboration between designers, developers, and stakeholders

  • Prioritized inclusive, low-barrier design from day one

What I'd Improve Next Time

  • Go deeper in early research to uncover unmet needs sooner

  • Test longer-term engagement with real users and live data

  • Explore peer-to-peer support features (resource sharing, neighbor networks)

Key Learning

Designing for access isn’t about simplifying for the sake of it. It’s about removing friction while honoring complexity. People want guidance, not instruction.

How This Shaped Me as a Designer

This project sharpened my instincts around inclusive design, trust-building, and real-world collaboration. It reinforced my drive to build tools that serve people at the edges of systems.

As someone who's worked in public schools, I’ve seen how systems can quietly exclude people, and I want to keep building tools that open doors for everyone.

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